5 Countries of Game Plower

Based on the latest research results, there are about 54 percent of circulating pirated games via file sharing on the Internet. Here are the 5 countries with the most to do so.

The countries are such as France, Spain, Italy, China and Brazil, they have been entered as a list of the highest out of 33 countries suspected of doing a lot of game piracy.

The report is issued by the Entertainment Software Association (ESA) who claims that the number of connections a peer-to-peer distributed illegally in the fifth game is very amazing, which is about 78 million of a total of 144 million connections that exist worldwide.

Spain get the highest ratings in the report. As for China and Canada signed the 'Priority Watch List', lagging behind Brazil and Italy.

"Publishers game losing an opportunity to increase sales figures, and the Americans lost the potential to develop export markets, and countries are losing the profits from domestic sales," added Michael Gallagher, President and CEO of ESA.

Google will combine Gingerbread and Honeycomb

Google also present at the Mobile World Congress (MWC) 2011. The giant Internet business will reveal what kind of development of their flagship mobile operating system, Android.

Eric Scmidht, former CEO of Google who is still so important person there, promised to combine the features of Android are currently available, for future versions.

"As we have seen, Gingerbread is for mobile phones and Honeycomb is for the tablet. The next version will begin with the letter 'I' and named the dessert, this version will combine the capabilities of Gingerbread and the Honeycomb," he said.

So someday, and Honeycomb Gingerbread OS will converge to each other. This will probably happen in the version of 'OS' green robots' predicted further called 'Ice Cream'.

Scmidth states that Google will also continue the pattern of periodic updates every 6 months. So every half year, a new version of Android will be launched.

Meez Brings 3D Social Entertainment to iPhone, iPad and Android

Meez, the most engaging social entertainment destination for teens and young adults online, today announced that it has extended its service to the iPhone, iPad and Android smartphone and tablet platforms with the launch of MeezNation. A multi-platform virtual community that features personalized avatars, social worlds, games, virtual currency, achievements, music and video, MeezNation brings a proven user monetization model to the rapidly growing mobile and tablet marketplace and is the first step in a multi-platform strategy that includes GoogleTV and Xbox Live, in addition to current integrations with Facebook and MySpace.
Available next week in the Android Market and next month in the iTunes App Store, MeezNation is easy-to-use and aimed at a mainstream, PG-13 audience. New users or any of Meez's 15 million registered users can easily access a rich social world that includes 3D chat, games and media sharing. Going deeper into MeezNation, users will find a detailed user profile page with advanced avatar creation tools, messaging inbox, activity feeds, friends' status updates, a storefront for purchasing in-app animations, virtual currency and virtual items.

MeezNation also features an open mobile games platform for games developers, giving users access to first and third-party social games. It provides in-game support for avatars, allowing users to play games with their own avatar as the in-game hero and to challenge their online friends to compete head-to-head and earn currency and awards. The MeezNation open games platform supports Flash, Unity and Java.

"We've seen tremendous success to date in delivering a compelling social entertainment and gaming experience supported by a rich layer of monetization tools," said John Cahill, CEO of Meez. "MeezNation is the first step in directly addressing how users are accessing content, games and brands -- from anywhere and on any device. We look forward to expanding the number of platforms we reach Meez users with and to giving game developers more access to Meez users, wherever they are." MeezNation monetizes much like an MMO with virtual items and VIP subscription sales, in-world advertising and brand sponsorship and mobile content monetization. The service gives third party developers the ability to reach highly engaged users with games that are highly discoverable and easy to share.

About MeezMeez is a fast-growing social entertainment destination for teens and young adults that combines a rich 3D world with social games and social networking. Available online and on the iPhone, iPad and Android platforms, Meez connects its 15 million users to one another and to the brands they care about. A top five website for engagement, Meez gives advertisers entry to a uniquely targeted, predominantly U.S. consumer audience. Users can join Meez for free, through its ad-supported service, or through a paid subscription. Its virtual economy, based on the Meez virtual currency "Coinz," allows users to purchase virtual goods and premium, branded items, send gifts and gain entrance to exclusive neighborhoods. Based in San Francisco, CA, Meez is backed by Anthem Venture Partners, Battery Ventures, Draper & Associates and Transcosmos, Inc.
source : http://business-video.tmcnet.com/news/2011/02/01/5280916.htm


 
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